Transcribblers: The Game! is the gamification of my actual IRL small business, broadcast several times a week on Twitch.tv as I complete my client work. It is the first “publicly managed”, gamified small business.
Set up as a mix between a digital co-working space, mechanical keyboard ASMR, and experimental gaming, viewers watch as I race myself to complete as much work as possible in 25 minute periods, following the Pomodoro technique. Co-workers, “managers”, and trolls join me from all over the world, and their constant attention helps keep me from getting lost on internet (or artistic) procrastination.
Transcribblers: The Game! is just the latest in a series of works around the business entity, itself a work, along with the over 5,000 documents and 35 million words transcribed, that exist as sort of readymade art output from the project.
The Mueller Report Speedrun (solo) was first imagined as an awareness-raising protest, and personal endurance trial to ingest the entire controversial report in advance of Special Counsel Robert S. Mueller III’s testimony before Congress. But after that was postponed, it also became about advocating an Amazon Prime Day boycott (happening the day following the stream; Twitch is owned by Amazon) in solidarity with striking factory workers, and to protest Amazon’s contracts with Palantir over their work with ICE, which was reportedly holding raids in nearby South Brooklyn that weekend.
The stream lasted about 17.5-hours, with a clocked read-time of 15 hours, 28 minutes, and 30 seconds. Presumably, this is the world record for this “game.”
Click here to read the write-up that I wrote for BuzzFeed.
The DWJ Rebuild Routine is a “bodyweight exercise & calibration” fitness stream based on a model drawn from the subreddit /r/bodyweightfitness Recommended Routine, with the goal of designing and building a better “product” to sell on the enterntainment market.
About The DWJ: After a decade of gestating in the industry, the D.W.J. was born as a fully autonomous, semi-sentient human male construct designed for performance environments. Powered and piloted by the artist, the DWJ is programmed to carry out tasks typically performed by actors and models, without any of the confusion of personhood.
On the one hand, it’s just a funny and bizarre way to “sell myself” and still feel comfortable working in entertainment. On the other hand, it’s a deeply personal work of cybernetic art highlighting the atrocity of commodification.
Dance, Dance, Overwatch combines my love of clubs and dance music with the vibrant gameplay and visuals of Blizzard’s classic team-based shooter Overwatch. As someone who regularly loses himself in unusual rhythms and movements on the dance-floor, as well as the flow state of high-paced twitch gaming, these sessions stand out from my casual or even competitive gaming for their full-sensory engagement.
For scoring I’ve drawn mainly from DJ’s I know personally whose taste lends itself to enchanted experiences.
The Rosetta Stone Speedruns are one of my oldest stream projects, from early in my Twitch streaming, that I plan to return to. The idea of “speedrunning” the language-learning software first came in January 2016 as I was preparing to take an interim post at the Taipei American School as Upper School Drama Teacher, and was rushing through early Rosetta Stone: Chinese levels to brush up on my Mandarin, which I’d studied from middle school through college. Setting up splits based on the time estimates seemed obvious.
I did a sample run on the Rosetta Stone: Chinese course to work out the kinks in my setup. Then in the summer of 2018, prior to spending two weeks in France, I speedrun through Level 1, Unit 4 of Rosetta Stone: French. (not captured) Returning to Europe again in November 2018 for an installation at K21, I speedrun the entire first two Levels of Rosetta Stone: German in the weeks leading up to the trip. (not fully captured)
I have many reasons to want to learn more languages, or at least a little bit of them. In the future, I hope to fully complete a course onstream, and engage viewers around the world in global peer learning and conversation.
FORTNITE: Critical Hitz! is part of a series of gaming + lecture & podcast pairings that juxtapose intellectually stimulating audio content with relevant video game playing. Critical Hitz! combines the most popular game in the world, the cartoonish battle royale Fortnite, with lectures from one of the most influential thinkers and dynamic speakers in all of critical theory, Donna Haraway. As a relative n00b in Fortnite, I struggle to keep up with the god-like kids playing the game, rarely getting any critical hits in-game — but at least I’ve got Haraway’s hit critical theory ideas to work with.
In the very first session, uncanny juxtapositions emerged between the virtual world and the topic at hand, as in this excerpt from the lecture Cyborgs & Companion Species: “n00b socialization and eugenics“